Pendulum Call
SDMP-FR026
[[Discard]] 1 card; [[Add a card|add]] 2 "[[Magician]]" [[Pendulum Monster]]s with different names from your [[Main Deck|Deck]] to your [[hand]], also, until the end of your opponent's next [[turn]] after this card [[resolve]]s, "Magician" cards in your [[Pendulum Zone]]s cannot be [[destroy]]ed by card [[effect]]s. You can only [[activate]] 1 "Pendulum Call" per turn. You cannot activate this card if you activated a "Magician" monster's [[Pendulum Effect]] this turn.
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